disciplines

The Dark Gifts Lilith gave to Cain.  These powers allow for superhuman feats & are a reminder why Kindred are damned.

Listed here you'll find unique high level disciplines that were created during the Transylvania Chronicles.

Fortitude - Gift of the Earth

History:  This Fortitude variant was developed by the Gargoyle bloodline. Korath, Gargoyle retainer to Magus Vaughn developed this variant to better withstand combat, especially against the Tzmisce.

Description: This new Fortitude ability is common among the Gargoyle bloodline, although some Gangrel & Ravnos have picked it up along the way. Once gained, it boosts the users ability take take damage by granting 2 extra health levels & reducing all their dice penalties by 1, thus allowing them to take much more damage before having to take penalties.

System: After this level of Fortitude is obtained, the user immediately gains the following:

(1) An additional Bruised Health Level
(2) An additional Crippled Health Level
(3) All Wound Penalties reduced by 1.

Example: A standard character has 7 health levels:
Bruised
-1 Hurt
-1 Injured
-2 Wounded
-2 Mauled
-5 Crippled
Incapacitated

Now they would have:
Bruised
Bruised
Bruised (Was -1 Hurt)
Bruised (Was -1 Injured)
-1 Hurt (was -2 Wounded)
-1 Injured (was -2 Mauled)
-4 Wounded (Was -5 Crippled)
-5 Crippled
Incapacitated

Any additional merits/disciplines, that alter health levels must first bow to the new health system granted by Gift of the Earth, then they make take place.

Ex: Beckett, the Gangrel recently purchased Gift of the Earth Fortitude. but he also had the huge size merit. He adds an additional Bruised level above the health levels granted to him by this discipline. Korath, a Gargoyle had the Level 4 Gargoyle Ritual "Infusion with the Earth" casted on him, prior to this level of Fortitude. The player's character begins with the new set of health levels granted by this discipline, then reduces all of the wound penalties again by 1, due to the ritual.

Fortitude - laquoix's valor

History:  Arthur, Prince of Brasov, Transylvania developed this Fortitude variant due to the occurrences of attacks of Sabbat & Demonic activity.

Description:  Vampires naturally have the ability to shrug off damage that would cripple mortals. Being dead, they are less vulnerable to damage, especially piercing damage such as bullets. Due to this ability, they half all damage, after soak for Bashing. This variant of Fortitude allows the user to half all forms lethal damage after soak. In addition, it makes staking much more difficult to obtain.

System:  The user now takes lethal in the same way they do Bashing, halving damage, rounding up after soak: Ex: Soak is rolled normally, Stamina + Fortitude + Armor [if applicable], after successes on soak roll are subtracted from damage, the player takes the remaining damage, divide it in half, rounding up then records the damage on their character sheet.

Bashing Damage: The user now halves damage BEFORE the soak roll, rounding up, then rolls soak, then halves AGAIN, then records damage on their character sheet. At all times, damage is rounded up.

In addition, to be staked the victim (the user of this power), must take 4 health levels of damage, before being staked. This power has no effect on unsoakable lethal or aggravated damage.

protean - flesh of marble

Author's Note:  This is a Revised version of the Protean 6 Ability: "Flesh of Marble". This power was first documented in Vampire: The Masquerade - Player's Guide, Second Edition. The balance this power gave in a Revised setting was altered and thus needed revision in order to maintain a game balance.

Description: The Gangrel's skin immediately becomes tough as tree bark, yet does not loose any of it's flexibility. He may never suffer scratches from brush again, yet this power is always in effect. Many attackers soon learn that their damage is coming up short against a user of this Discipline.

System: The user now takes lethal in the same way they do Bashing, halving damage, rounding up after soak: Ex: Soak is rolled normally, Stamina + Fortitude + Armor [if applicable], after successes on soak roll are subtracted from damage, the player takes the remaining damage, divide it in half, rounding up then records the damage on their character sheet.

Bashing Damage: The user now halves damage BEFORE the soak roll, rounding up, then rolls soak, then halves AGAIN, then records damage on their character sheet. At all times, damage is rounded up.

This power also makes staking very difficult. The attacker must obtain 8 success on the attack, after subtraction by the victim in order to be staked. In addition, the victim must take 3 health levels of damage. This power has no effect on unsoakable lethal or aggravated damage.

special rules two level 6 disciplines

Author's Note:  It came to my attention that what if a character developed a Level 6 Fortitude LaQue's Valor along with either Flesh of Marble or Visterikata Level 6. How would the rules work? Would this be treated as a Discipline Technique? The following are house rules to put these powers clearly in writing.

System:

Bashing Damage: Once the amount of Bashing Damage is determined, the player must only soak 1/3 of this number, rounded up. The player then rolls soak, Stamina + Fortitude + Armor [if applicable], and before damage is recorded the Bashing is HALVED AGAIN, rounded up and then recorded on the character sheet. If the character soaks all the damage after the 1/3, then they take no damage.

Lethal Damage: Once the amount of Lethal Damage is determined, the player must only soak 1/2 of this number, rounded up. The player then rolls soak, Stamina + Fortitude + Armor [if applicable], the successes remaining after soak is recorded on the character sheet as damage.

Unsoakable Lethal Damage: The character may soak Unsoakable Lethal, using their Stamina. Once the amount of unsoakable lethal is determined the character soaks using Stamina + Fortitude + Armor [if applicable], the remaining damage is then halved, rounded up & recorded on the character sheet.

Aggravated Damage: The character may soak Aggravated Damage, using their Stamina.

Staking: The powers have a synergist effect on staking: The attacker must obtain 10 net success on the attack. In addition, the victim must take 5 health levels of damage before they are staked.

Disciplines

While a neonate may flash their first level of potence, while an Ancillia will flaunt their levels of Dominate, only those with age and sufficient generation may wield these high level powers. A Kindred must be 7th Generation or lower to purchase these powers.