discipline techniques

The Dark Gifts Lilith gave to Cain.  These powers allow for superhuman feats & are a reminder why Kindred are damned.

Listed here you'll find unique high level disciplines that were created during the Transylvania Chronicles.

armory of the abyss

Potence 3 + Obtenebration 3 or Fortitude 3 + Obtenebration 3 - High Clans p

Once of the few arts created by Abyss mystics that has spread throughout the Ministers, Armory of the Abyss allows a vampire to fashion weapons & armor from shadows.  Summoned items extrude from every orifice & pore, quickly hardening from darkened phantasm to black crystal even as they assume the desired form.

 System: The player spends one blood point & rolls Manipulation + Crafts (difficulty 6).  Characters without the appropriate Crafts field of expertise to make the weapon or armor with mundane skill (armory, blacksmithing, woodworking etc.) may only roll their Manipulation.  The item takes one full turn of concentration to form & solidify.  If the vampire is disturbed during this period, his player reflexively rolls the same pool at difficulty 6.  Any failure of both abruptly ends the power & dissipates the half formed shadow creation.  A disturbance may include any violent physical contact, sudden loud noise or similar stimulus.  At the end of the turn, the weapon or armor, completely hardens around its creator.  Weapons may take any form and cannot add more dice to their bearer's Strength for purpose of delivering damage than their creator's Obtenebration rating.  Shadow armor adds the character's Obtenebration rating in soak dice but provides no protection against sunlight or fire.  Objects created with this lower last until the end of the scene or an hour has passed, whichever is longer.  Characters who learn the Fortitude-0nly variant can produce only armor, while those who exclusive Potence can fashion only weapons.  Vampires with Fortitude 3, Potence 3 & Obtenebration 3 may learn a version that can provide attack & defense.  Every use of this power requires a separate activation.

Mystic Sight

Auspex 2 + Thaumaturgy 2 - Low Clans p163

Expanding their mystical sight with the rudiments of blood magic, Tremere who know this Discipline technique may gaze upon the halos of objects as well as people to view the whorls and eddies of magical power through the world.

System: This technique requires the same rolls and scrutiny as the Auspex 2 power Soulsight.  However, rather than sensing the colors of emotions, the character's vision senses the flow of magic.  The information gleaned depends on the number of successes, and information is cumulative with all lower levels of success.  One success is sufficient to determine whether the scrutinized object (which may be a living or undead being) has any magic of its own or is under some form of enhancement.  Two successes gauges whether the sensed magic comes from the object's own power or an external source.  Three success gives a sense of the object's mystical properties -such as whether its enhancement is helpful or hurtful, whether illusion is at work, etc.  Four success gives detailed information as to the type of magic employed, through the thaumaturge will not be able to identify magical styles he has not previously observed or studied.  Five successes opens the vampire's mind to the flow of magic everywhere in his vision, enabling him to see the sneaking ails of ley lines and pooled power of crays.  Scrutinize individual capable of mortal magic or blood sorcery glow with cracking sparkles f power even if they are not presently using their power.

House Rules: The above rules were obtained form The Guide to the High Clans.  It was decided to incorporate parts from the Clanbook: Tremere.  If a character purchase the Auspex 2 + Thaumaturgy 2 variant, when the roll is perform, not only is information from Mystic Sight obtained, but it is obtained ALONG with the information from a Soulsight (Auspex 2 only).  The Auspex 2 + Thaumaturgy 1 variant will only obtain Mystic information and a second roll (and turn) is needed to perform a soul sight.  Either variant uses the Occult ability instead of Empathy, also rolled at difficulty 8.

Tenebrous Veil

Obfuscate 1 + Obtenebration 1 - Guide to the Anarchs p162

Many Anarchs have found themselves in the wrong place at the wrong time, and often what makes the difference between being found out and being discovered is the  judicious use of supernatural powers.  This power, created several centuries ago by Lasombra and Malkavian anarchs , allows the Kindred to stand stock-still and avoid being seen in almost any location.  As long as some shadow is present, the Kindred can bend it around his body and thereafter use the shadow to conceal himself from the minds of any onlookers.

System: No dice roll is necessary.  As long as there is some shadow win the area, the Kindred can remain effectively unseen for as long as he chooses to remain motionless.  This power combines the basic principles of Obtenebration and Obfuscate.  It is very simple, but very effective.

Discipline techniques

Through extensive study or by sudden do or die times, a new power of Caine emergences.  Discipline Techniques represent existing powers of Caine manifesting at the same time to create a unique power.